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Home Racing World • View topic - Scaleauto 1/24 12 Hour enduro.

Scaleauto 1/24 12 Hour enduro.

Forum for all Coverleaf Racing events.

Scaleauto 1/24 12 Hour enduro.

Postby mikeinclover » Sat Jul 25, 2015 10:58 am

We will holding a 12 Hour Scaleauto 1/24 race on Saturday August 29TH. We have one team coming from Georgia and a couple local teams. We still have room for a few more teams. The rules are below if you see a glaring problem please let me know.

Rules:
Scaleauto 1/24 12 Hour Enduro.
Date: August 29th 2015
Time: Drivers meeting 9:30 Race starts at 10:00 AM
Team members: All teams must have at least 3 members.
Entry fee: Entry fee will be $25.00 per person. This is to help offset the cost of food and drinks. We will have Pizza during the race.
Practice time will be provided I will post that after I hear back from some of the teams.
This is a competive race among friends, gentlemen and ladies (you know who you are ). With that in mind the rules will be stated such as to maintain fair play.
Racing, marshalling and car handling, maintenance and repairs.
Any repairs MUST BE DONE UNDER “GREEN” CONDITIONS and repairs must pause between heats and during any extended track calls (once the Button Marshal recognizes the need for an extend track call).
Cars de-slotting in front of the Driver’s station will warrant a track call. Drivers shall NOT marshal their own cars. Button Marshal should politely reprimand offenders. A repeated non-compliance will result in a one lap penalty.
Track malfunction or debris may warrant a track call (Marshalls discretion).
“Rider” will warrant a track call. (avoids car damage)
Car on the floor warrants a track call, to clean car and tires of floor debris and return of the car to the position where it left the track.
Track calls for all other “crashes” should not be necessary and the track button Marshall should resist the urge to initiate track call stoppage, for large pile ups, or inattentive marshals, or overwhelmed marshals.
Driver’s must drive working cars to the “Pit area” when a team want’s to remove a car from the track for repairs, maintenance or adjustments.
All work on cars will be done in plain sight where others can oversee that repairs comply with intended fair play rules.
Between heats, cars will be handled only to adjust lane stickers. No other checks or adjustments are to be made at this time.
Teams are required to provide a Marshall during the race. Their car cannot move while Marshall is missing. A moving violation penalty of1 lap + any laps completed during the moving violation.
BODY & INTERIOR.
All bodies and interiors must be painted. Fantasy liveries in the spirit of 1:1 motor sport are acceptable and encouraged. Three numbers must appear on the car similar to 1:1 motor sport requirements.

Use of Scaleauto Carbon/Rubber wings is permitted.
Use of Shoe Goo intended to strengthen the body, body mount attachment to the body and attachment/fit of the interior is permitted. Excessive Goo use may bring intention of use into question and may require pre-race alterations.
No other body modifications are allowed.
If a body is altered by a crash during the race it must be repaired such that it is “whole” again. Tape maybe used repair a cracked body or fill gaps if fractured parts are lost. After a crash a car must be repaired to “whole” state before returning to the track.

CHASSIS.
It is legal to straighten/true the chassis and other metal parts.
Light sanding of flashing or burrs on parts is permitted.
Countersinking holes lightly is allowed, re-drilling or resizing holes is not.
Chassis can be adjusted as long as chassis fits under body and wheels are reasonably centered in wheel openings.
The chassis must be assembled with all the original screws, nuts and bolts using intended mounting positions (fasteners can be adjusted to positions within the intended range of adjustment holes provided for that fastener).
Threadlocking material may be used on fasteners to ensure they do not loosen, but all fasteners should be fully tightened when the car is presented for tech.
No part of the chassis may be visible when viewing the car from above. If chassis is altered in a crash such that it violates this rule, then the chassis must be repaired.
Light Kits are required We will be running a portion of the race in the dark so you will need light kits during that time. You must have one head light and tail light during the night portion. Light kits must be a commercially available light kit. No homemade light kits.
AXLES, BEARINGS & WHEELS.
Scaleauto “STOCK” steel 3 mm diameter axle’s front and rear only.
Independent front axle set up is NOT allowed.
Flat spotting the rear axle to help prevent the gear and/or rear wheels slipping on the axle IS allowed.
Axle bearings may be upgraded to Scaleauto ball bearings on front and/or rear axle, otherwise only Stock unmodified Scaleauto bearings as supplied with the approved cars must be used.
Front wheels and tires must be either:
1. “STOCK” Scaleauto as supplied on the approved cars
2. Scaleauto sponge front wheel/tires.
Front Rubber tires may be hardend,glued, and or trued.

Rear wheels must be the Stock Scaleauto for the eligible car.
Rear tire must be a Quick Slick SA01 (any available compound)
Rear tires can be glued and trued.

The wheels and tires must not protrude outside of the body when viewed from above AND be less that 80mm wide for front, and 82mm wide for rear.
MOTOR, GEAR AND PINION.
Scaleauto SC-0025b and SC-0026 are the only legal motors.
Any Scaleauto pinions and Spur gears are allowed.
CAR WEIGHT, DIMENSIONS & CLEARANCE.
The minimum weight for a complete Scaleauto car: 225grams.
The ground clearance will be measured under the entire RTR car with all four wheels sitting flat on the tech block. The ground clearance throughout the race cannot be less than .020” and Race Host may call for an audit of clearance during the race between heats.


Modifications not mentioned in these rules are not allowed.
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Re: Scaleauto 1/24 12 Hour enduro.

Postby mikeinclover » Sat Jul 25, 2015 3:52 pm

I accidentally posted the wrong set of rules, this should be good.
Mike
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Re: Scaleauto 1/24 12 Hour enduro.

Postby cj74 » Tue Jul 28, 2015 1:07 pm

Thanks Mike. What say you on alternate suspension mounts?
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Re: Scaleauto 1/24 12 Hour enduro.

Postby mikeinclover » Tue Jul 28, 2015 3:32 pm

Need more info Corey what do you want to do?
MIke
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Re: Scaleauto 1/24 12 Hour enduro.

Postby mikeinclover » Wed Jul 29, 2015 6:52 pm

You are allowed to change the motor lead wire with any brand of wire. You are also allowed to use the Scaleauto suspension mounts. SC-8126.
Mike
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Re: Scaleauto 1/24 12 Hour enduro.

Postby Secret Squirrel » Fri Jul 31, 2015 10:08 am

How about not using the motor mounts and soldering the motor to the chassis? How about part SC-8121 the adjustable axle mounts?
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Re: Scaleauto 1/24 12 Hour enduro.

Postby mikeinclover » Fri Jul 31, 2015 5:48 pm

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Re: Scaleauto 1/24 12 Hour enduro.

Postby Almafan 55 » Fri Jul 31, 2015 6:56 pm

What are the length of the heats going to be? Have you decided what rotation the night heat will be?
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Re: Scaleauto 1/24 12 Hour enduro.

Postby Secret Squirrel » Fri Jul 31, 2015 7:28 pm

The soldering idea is to provide a better gear mesh and a better pinion to spur contact point. I personally do not like slot car fixed motors, I'm used to being able to set my own mesh by moving the motor as my background is RC but flexis are nice because of that freedom.

Never hurts to ask though.
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Re: Scaleauto 1/24 12 Hour enduro.

Postby mikeinclover » Fri Jul 31, 2015 8:09 pm

You can change the angle and distance of the motor to the gear very easily on a Scaleauto .
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Re: Scaleauto 1/24 12 Hour enduro.

Postby mikeinclover » Fri Jul 31, 2015 8:12 pm

I was thinking that we should run 4 heats at 36 minutes each. Not sure on the night section yet.
Mike
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Re: Scaleauto 1/24 12 Hour enduro.

Postby Secret Squirrel » Fri Jul 31, 2015 9:45 pm

Well, you can tell I havent cracked open my scaleauto car in over a year. You know, if you actually look under the hood, you can see they do have some movement for the motor. Guess I hit my head harder then what I thought during my softball game. Lol
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Re: Scaleauto 1/24 12 Hour enduro.

Postby cj74 » Sun Aug 23, 2015 8:58 am

What's the word on total number of teams and starting lanes?
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Re: Scaleauto 1/24 12 Hour enduro.

Postby mikeinclover » Sun Aug 23, 2015 10:04 am

Right now it is 4 teams. We can run all 5 lanes and just not have a team in one lane or we could drop one of the lanes and only run 4 lanes it is totally up to everyone at the race.
Mike
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Re: Scaleauto 1/24 12 Hour enduro.

Postby mikeinclover » Wed Aug 26, 2015 5:25 pm

I will be opening the doors at Noon on Friday, that is Noon Not 11:30. I will keep the track open till everyone is done.
Mike
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