This years Land Speed Race at Cincyslots is set for Saturday, June 8. Set up Friday night. We still have 3 classes stock, modified and unlimited. This year we have modified the stock rules, see below. We are also giving serious thought to including a Slot Swap meet as well.
Cincyslots
2172 Seymour Ave
Cinti., Oh 45237
E-mail
G2172@aol.com1-800-543-4959
Doors open at 8am. Racing starts at 10am
Entry is $5 per car
In this class, we would take a broken-in car from several manufacturers and run them down the track to set 'benchmarks' for each maker. There would be a Carrera benchmark, a Scalextric benchmark, a NSR benchmark, etc. You can choose any brand to tune, and we'll run a benchmark for that brand. After your three timed runs, we'll take a ratio of your best run vs. the benchmark run for that manufacturer. Highest ratio, ie, biggest improvement over stock, wins. This way, it's possible for a Carrera to be in the same league with NSR (might even have the advantage). This class would essentially use the stock class rules, but in a way that promotes car variety and improvement over absolute speed.The Track: To run similarly to the last LSR held in England, the track for the manufacturer's class will be plastic Carrera track . Power will be set at 15 volts. Unlike the modified class, the speed measurement will take place over the flying mile. There will be an approximately 35 foot run-up before entering the speed trap, and the trap will be 165 feet long.
The Controllers: To be supplied by the track host. The controller and at least one backup should be identical, and should be thumb plunger or trigger type - not a drag strip style push button.
The Cars: Should be any 1:32 commercially available slot car. This can be any combination of commercially available body and commercially available chassis. The cars must rely on drive-train style propulsion - no fan/rocket/jet drive. One motor is allowed for propulsion, powered via the track rails. Cars built to boost voltage for the motor via capacitors, batteries, etc, will be disqualified. Can be open or closed wheel configuration. The car must appear stock when viewed sitting on the track - no oversized wheels and tires, no external body modifications, no chassis modifications that can be seen while the car rests on the track. Unlike the event in England, any RTR car may be used. This includes SCX, Scalextric, Carrera, Slot.It, NINCO, Avant Slot, MB Slot, Revell-Monogram, AutoArt, Fly, Artin, MRRC, GB Track, Spirit, Sideways, Pioneer and Sloter. If you are unsure of a brand or if I've left one out, please contact me. This is not open to any resin-bodied cars.
Parts: Must be commercially available* at the time of this writing. This is to ensure that no specialty shops will produce race-specific parts with limited availability based on these rules. (* commercially available in these rules means currently available to the public, and must be a slot car part intended for 1:32 home set use - no parts intended for 1:24, 1:43 or HO can be used for any function considered 'traditional in a car', such as drivetrain, guide, wheels, etc.)
Guide: Any commercially available guide - shape can be modified. Must not be visible when car is viewed from directly overhead. Only one guide allowed per car.
Braids: Any commercially available braids.
Wheels: Any commercially available wheels that look stock for this car. Must have inserts if using machined wheels to maintain the stock appearance.
Tires: Any commercially available tires. Can be trued, profiled, and glued to the wheels. No chemical tire treatments.
Chassis: Must be the chassis that matches the body of the chosen RTR car. This means that chassis that are purchased separately, such as Slot.It HRS and HRS2, TSRF, and Plafit 1:32, are not allowed. If the MRRC Sebring chassis is released as a separate item by then, it can be used - but only with one of the MRRC bodies that already make use of the Sebring chassis. The chassis can be modified in any way, as long as there is no hint of the modification when viewing the assembled car on the track.
Axles: Can be any commercially available axle. Note that this is different from the modified class rules.
Body: Any commercially available slot car hard body. No lexan. Body can not be modified in any way that is visible externally to scrutineers. Body may be modified internally in any way.
Motor: Any commercially available motor, unmodified in any way except to remove the wrapper. Can be mounted in any way.
Gears: Any commercially available gears/drivetrain components. Can be smoothed, polished, filed, etc.
Interior: Must appear stock, but can be painted.
Aerodynamic devices: None allowed beyond what is already built into the chosen 1:32 RTR car.
Lubrication: Any lubrication is fair game, but comm drops are not allowed.
Running order will be determined by random draw. Each car will be allowed three attempts, and the best speed in the trap will stand. If a car is damaged in its first attempt, it can be repaired and run in a second attempt. If the car is not ready when it's their turn in the rotation, they lose that attempt, but will have one more chance, even if they are not ready when their turn comes up in the third rotation. This is to make sure that each car has an opportunity for at least two chances.
If a car suffers damage in its second attempt, it has already had two chances. It can get a third chance, but must be ready to go when its turn in the third rotation comes up.
Prior to the third rotation, we will look at the best trap speed of each participant, and we will run the third rotation based on slowest to fastest.
Any rule not explicitly stated here will be handled on a case-by-case basis. If it seems to you that you may be doing something even remotely borderline, it's your responsibility to discuss it with the rules committee (at this point, just me, but that will change). Waiting until days before the race (or the day of) is likely to result in an unfavorable ruling. There's no reason not to do this straight up!
The Track: One scale mile is 165 feet. From the starting line to the beginning of the speed trap will be at least 165 feet of Carrera track, but the final length and run-off area is up to the track host. There should be at least one foot of track before the starting line to accommodate the entrant. Power to be determined later. The width of the track will be 7 3/4 inches. The track will be fused at 5 amps.
The Controllers:
To be supplied by the track host. The controller and at least one backup should be identical, and should be thumb plunger or trigger type - not a drag strip style push button.
The Cars:
Should be any 1:32 commercially available* slot car. This can be any combination of commercially available body and commercially available chassis. The cars must rely on drive-train style propulsion - no fan/rocket/jet drive. One motor is allowed for propulsion, powered via the track rails. Cars built to boost voltage for the motor via capacitors, batteries, etc, will be disqualified. Can be open or closed wheel configuration.
Parts Must be commercially available* at the time of this writing. This is to ensure that no specialty shops will produce race-specific parts with limited availability based on these rules.
* Definition of "commercially available" -- commercially available in these rules means currently available to the public at the time of this writing, and must be a slot car part intended for 1:32 home set use - no parts intended for 1:24, 1:43 or HO can be used for any function considered 'traditional in a car', such as drivetrain, guide, wheels, etc.)
Guide: Any commercially available guide - shape can be modified. Must not be visible when car is viewed from directly overhead. Only one guide allowed per car.
Braids: Any commercially available braids.
Bearings: Any commercially available ball bearings are allowed.
Wheels: Any commercially available wheels.
Tires: Any commercially available tires. Can be trued, profiled, and glued to the wheels. No chemical tire treatments.
Chassis: Any commercially available home set chassis. This includes all plastic RTR chassis, Slot.It HRS and HRS2, TSRF, and Plafit 1:32, but does not include Parma-style Womps or other 1:32 commercial track chassis. The chassis can be modified in any way (stretched, shortened, widened, narrowed, reinforced), except that additions to the chassis must be done in the same basic material as the chassis itself. If using a plastic chassis, modifications are to be made in plastic. If using a metal chassis, modifications can be made using metal. The only metal allowed on a plastic chassis is lead, if the builder needs it.
Ride Height: As low as you want to go, as long as you do not damage the track. If the copper tape is broken due to low ride height, the car is disqualified.
Axles: Can be custom to accommodate width of car, but must conform to commercially available sizes. Can be any material.
Body: Any commercially available slot car hardbody. No vacu-formed bodies of any kind. Body can be modified in any way, but the body must be identifiable in some way other than the grill/nose or taillights. This means at least one body panel must be identifiable as part of a commercially available slot car. If you start with a Carrera Nissan 350Z, the tech inspector(s) must be able to tell it's a 350Z - but this leaves a lot of leeway. Body must be less than 3 inches wide at its widest point. Think "funny car meets silhouette racer". The body needs to cover the mechanicals of the car (guide, lead wires, motor, drivetrain). Bushings/bearings can be visible. Guide must not be visible from a top view. Gear can only be visible as it protrudes underneath the chassis. Motor and lead wires should not be visible at all when the car is fully assembled, except through wheel wells like in a typical 1:32 slot car.
Motor: Any commercially available motor, unmodified in any way except to remove the wrapper, to change the length of the motor shaft, or to sleeve the shaft. Can be mounted in any way, as long as the motor tabs are visible. As far as motor manufacturers, if you have ANY question about the legality of your motor, ask. Many motors have their basis in commercial track racing (both 1:24 and 1:32), and these are the ones that will be disallowed. Even motors that have been traditionally used in 1:32 cars for commercial track racing will be disallowed. If they have been developed for commercial track/metal chassis/vacu-formed body racing, they are out. If the motor draws too much amperage that it blows the track fuse, the car is disqualified. The fuse will be five (5) amps.
Gears: Any commercially available gears/drivetrain components. Can be smoothed, polished, filed, sleeved, drilled, etc.
Interior: Any, but nothing under the interior tray should be visible from outside the car. Driver should be painted with scared s***less look on his/her face.
Aerodynamic devices: Wings, winglets, deflectors, etc, can not be metal. Body width rule applies. Aero devices can not be transparent, and can not make it impossible for tech inspectors to identify the body of the car. Beyond that, anything goes.
Lubrication: Any lubrication is fair game, but comm drops are not allowed.
Running order will be determined by random draw. Each car will be allowed three attempts, and the best speed in the trap will stand. If a car is damaged in its first attempt, it can be repaired and run in a second attempt. If the car is not ready when it's their turn in the rotation, they lose that attempt, but will have one more chance, even if they are not ready when their turn comes up in the third rotation. This is to make sure that each car has an opportunity for at least two chances down the race course.
If a car suffers damage in its second attempt, it has already had two chances. It can get a third chance, but must be ready to go when its turn in the third rotation comes up. Prior to the third rotation, we will look at the best trap speed of each participant, and we will run the third rotation based on slowest to fastest.
Our new unlimited class is whatever you can dream up. The biggest rule is you can't build anything that may cause fire, explosives, or bodily harm. I know it sounds silly but you never know. If you are questioning your car e-mail me at
g2172@aol.com. If the motor draws too much amperage that it blows the track fuse, the car is disqualified. The fuse will be five (5) amps. We would like to pre- appove these cars prior to race day if at all possible. Final say will be made on race day.
As we did last year at theend of the day we'll crank the power to 16v-18v and see who can jump their car the furtherest. Body must be less than 3 inches wide at its widest point. Think "funny car meets silhouette racer". The body needs to cover the mechanicals of the car (guide, lead wires, motor, drivetrain). Bushings/bearings can be visible. Guide must not be visible from a top view. Gear can only be visible as it protrudes underneath the chassis. Motor and lead wires should not be visible at all when the car is fully assembled, except through wheel wells like in a typical 1:32 slot car.