by b.yingling » Wed Feb 28, 2018 9:04 pm
proxieken:
I tried to reply to your PM, but apparently I can't send messages on this board. They just sit in my Outbox. So I tried to send you a PM on SCI- but you have private messaging turned off over there! So I'll give you a public response:
What you want to do is certainly *possible*. I can tell you I won't include it in my software, however. My software is doing a lot of things already, and serving sound files is a big load on the processor. The stuff the software does well now would suffer greatly if I tried to implement something like this.
I know you like the idea, but I am personally not too impressed with the idea of sounds. If you're running say, four cars, the various different sounds would basically blend into a background of engine noises. You could play such a thing now, if you want more motor sounds. The idea of matching sounds to spots on the track is intriguing- but how much time does a slot car typically spend on the main straight? Less than a second for most tracks. That wouldn't be much of a sound!
While the split time tracks can tell you where the car has recently been (not where it actually is), it would take some considerable timing skill and effort to keep that in sync with the currently playing sounds. It would be a good project for someone with programming skills who was interested in the idea. Maybe it could even be done using an arduino- although I don't know much about sound modules for them.
Again- it's certainly possible (almost anything is!), but not something I would want to spend the time and effort on, and I fear it is something that would be mildly disappointing when completed. Of course, for someone who wants to take on something like this, tackling the project is reward enough.