by demether » Wed Aug 06, 2014 3:42 pm
I think it's overall good too ! You use your space wisely, without creating a "spaghetti" layout.
Be carefull with the turning bridge (visibility and playability). Make sure you can reach the cars, that's the farest point of your track (if I understand correctly, the L shape will be against a wall corner, right?). Turn means necessary de-slots, so it can be very annoying to hurt your back trying to reach a car hiding under the bridge, for example.
Elevation (from top to bottom) in corners can also be very tricky, especially without magnets. I had a hairpin like this on my 1st track, with about 25cms elevation in just a few feet, it was great for rally, not so great for GT cars.
If you run 2lanes only, you could also try to vary the radius bit (wider radius), or "brake" some straights lines with really, really wide (almost straight) fast radius.
Last thing I didn't notice on first look : the crossovers. Again on my first track, I was using them at first...But quickly removed them from the track.
Will you use plastic track or routed ?
(edited to add extra comments)