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Scale scenery

Posted:
Mon Jun 15, 2015 6:29 pm
by death on 4 wheels
I have a Carrera set. Going to do a layout. I have 1/32 cars, I have some model cars in 1/24 scale. If I use both scales will it look ????? Strange????
Re: Scale scenery

Posted:
Mon Jun 15, 2015 9:37 pm
by dreinecke
To me it would. If it were 1/32 with 1/43 cars in the background that would look normal. Together though, it tends to throw my eye. However, if it makes you happy, I wouldn't give it any thought!
Re: Scale scenery

Posted:
Tue Jun 16, 2015 1:16 pm
by sixtiesracer
On a flat surface the two distinct sizes would look obviously wrong.The only way different sizes like that would work would be in a boxed
diorama using the concept of forced perspective.Larger items in front and smaller untoward the rear to give the illusion of distance.
Re: Scale scenery

Posted:
Fri Jun 19, 2015 1:25 pm
by dw5555
DSC000033.JPGAll my scenery is 1/32. No one has ever commented on the gas station and people being to small for the 1/24 cars I run, even with the obvious 1/32 model in the background. If you don't point it out most people wouldn't give it a second look. Keep the 1/24 models in the back and no one would pay them any mind.
Dave
Re: Scale scenery

Posted:
Fri Jun 19, 2015 4:09 pm
by waaytoomuchintothis
The dilema you bring up is exactly why I didn't add scenery to my first track, which was the first track a master builder made as a kind of test track for himself. He had just a minimum of scenery (rocky areas, small mountainous spots, a little green here and there), and I left it alone because I ran as much 1/24 in those days as 1/32. The key was to keep the scenery nebulous and unrelated to size definition. For example, a garage door's scale is tied to the size of the vehicle that is supposed to pass through it. So, if trying to run two scales- no garage doors. Use bushes instead of trees, open gravel parking instead of paved with lanes, etc.
Nowadays, I'm working on what my friend calls, "an epic track". Lots more scenery than I ever did on anything before, and in this case, I have to be very specific about scale. Working out how to make scenery look correct gets much easier as you go on. So many things are related, therefore lend an idea of the scale of things related to them, in the same way as the garage door example earlier.
Re: Scale scenery

Posted:
Mon Jun 22, 2015 2:17 pm
by Nor Cal Mike
I am with Waaytoomuchintothis. I'd do generic grassy hills, some bare soil cut banks or rock outcroppings and call her good. You could do some billboards or other signage around the perimeter of the track where a perspective of distance would make an off scale sign look OK to the eye. Unless you are trying to model a specific track with trees and buildings there are some tracks that look pretty bare. Miller Motorsports Park in Utah comes to mind. Sears Point (a.k.a. Infinion Sonoma or something like that) is pretty bare except at the start finish line.