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Pipguide: a recap

Posted:
Thu Jan 05, 2017 9:41 am
by PipSlot
Re: Pipguide: a recap

Posted:
Thu Jan 05, 2017 9:55 am
by btaylor
Crazy Cool! It does give a very realistic look in the corners. Might have to try this mod!
thanks for sharing
Bob
Re: Pipguide: a recap

Posted:
Thu Jan 05, 2017 10:00 am
by BARC 1
Welcome to HRW
As you are aware I am using this guide in the chassis I am using in the build off. I will concur that car behaves differently. It seems softer and floats through the corners more. I can not quantify an improvement in performance, but it doesn't seem to be hurting my lap times either. This is my first experience with this guide, so perhaps there is some front end tuning that I need to learn in able to capitalize on the new dynamics.
Thanks for posting. I will include the link in my build now that I have it.
Cheers
Dan
Re: Pipguide: a recap

Posted:
Thu Jan 05, 2017 10:19 am
by proxieken
I like this concept and immediately wanted to include it in some builds. But I only race digital so I think the LED has to be kept in the proper location. Plus it takes a lot of the same space up.
So it seems like I will be missing out.
Great work on the idea. I love it and was hoping to watch 1/32 cars zooming around the big 1/24 scale Carrera track and swerving back and forth.
Re: Pipguide: a recap

Posted:
Thu Jan 05, 2017 10:39 am
by PipSlot
Hi Proxieken,thanks, yes I would love to develop a version for digital cars, but I would need some help with setting the design comditions. I have no experience with digital, so I am curious to what areas the Pipguide would need to avoid to get it working
Re: Pipguide: a recap

Posted:
Thu Jan 05, 2017 10:55 am
by BARC 1
The issue with digital is that of the sensor spacing between the car and track. The side to side play that the flex guide allows could prevent the sensors lining up.
Dan
Re: Pipguide: a recap

Posted:
Thu Jan 05, 2017 12:38 pm
by Racie35
I'm guessing the front tires need to be hard and slide easily for it to work better? Grippy fronts would be bad?
Re: Pipguide: a recap

Posted:
Thu Jan 05, 2017 1:02 pm
by Slot_It_bob
This is a very cool concept! I think I'm going to order 4 of each and experiment.
Re: Pipguide: a recap

Posted:
Thu Jan 05, 2017 1:06 pm
by PipSlot
Re: Pipguide: a recap

Posted:
Thu Jan 05, 2017 1:38 pm
by Racie35
Are they just glued to the chassis floor? I don't see that white chassis on your site?
Re: Pipguide: a recap

Posted:
Thu Jan 05, 2017 2:31 pm
by PipSlot
yes, just glued with superglue. The white chassis is prototype 1, I will test version 2 soon, which is another step towards the final version that hopefully will go on sale in a couple of weeks
cheers,
Pim
Re: Pipguide: a recap

Posted:
Thu Jan 05, 2017 2:42 pm
by Racie35
Send prototype please..
:text-yeahthat:
Re: Pipguide: a recap

Posted:
Thu Jan 05, 2017 3:48 pm
by goosenapper
Re: Pipguide: a recap

Posted:
Thu Jan 05, 2017 4:09 pm
by BARC 1
It could be done with Carrera Digital as well. You would have to remove the LED from the board and attach it to the guide flag. What would help would be a guide flag with the necessary LED holder molded in place. A perfect 3D printing project to go along with this guide arms
There is a lot of sideways movement, and it would allow for some bumping at Lane changers without an actual deslot happening
Cheers
Dan
Re: Pipguide: a recap

Posted:
Thu Jan 05, 2017 5:08 pm
by PipSlot