by goosenapper » Tue Oct 15, 2013 7:32 am
My transition goes back to running HO cars. As a youngin', I was initially enamored with the Tyco cars that ran up the walls and did loop the loops at speeds so fast that they were merely blurs. Often I'd just squeeze the trigger all the way and watch the streaks of color as they moved like lightening around the track. Then I discovered my dad's old Thuderjets and it all changed for me. Suddenly I had to actually drive the cars, letting off the throttle at the turns. It didn't hurt that I loved watching Dukes of Hazzard and thought that insane fish-tailing should be a staple of every car. But what really sold me was that I could now actually see the cars.
Fast-forward to about a year and a half ago, when I decided to get in to 1/32. I wanted the same feel as I had with the Thunderjets, and the magless or even the reduced mag feel of some Ninco's and Carrera's filled that want. The 1/32 cars are generally so well detailed that it's nice to be able to actually see them as they go around the track. I have raced cars with fairly intense magnetic downforce, and frankly, I find it just too damn hard to do. Those refrigerator magnet cars don't give any warning before breaking in a turn, and the next thing you know, those fancy detail parts are being flung all over the room. No thanks. Maybe it's just that my reaction time sucks, but I'll take the laid-back feel of magless running over the adrenaline filled frenzy of thousand-mile-an-hour blurs any time.
And it's been said in threads by others with much more 1/32 experience than me, so I feel that it bears mentioning here, but a 1/32 magless car driven properly will not fishtail in a turn. It may look slow to some, but contemplate for a moment "scale speed" and then it will all make sense. If you're running mags, then the speeds that you are probably traveling with your cars are generally reserved for the Alkali Salt Flats rather than the tiny circuits that we have in our homes.