My biggest complaint has always been the lack of decent people. The Rev/Mono original figures are my favorite, but after casting and painting a bunch of them and even doing some re-posing, I wanted more realistic folks. Besides, they all look like 1960's movie stars...me? Eh - not so much.
So, after building the printer, getting a new PLA+ spool I took the plunge: I downloaded a ton of real people scans to use.


Now, back up just a minute: I had previously downloaded about 10 characters and had friends that print run them for me prior to getting my printer. They looked like this - note mine is on the right:

After much reading/video watching, I have landed on some settings that seem to work pretty darn well. I use Cura to slice and 3D Builder to smooth.
No, the faces are not perfect, but the scans of the 1:1 humans are pretty low resolution. But (WARNING: TECHNICAL GEEK STUFF FOLLOWS!) with a 4mm nozzle, I can print at 0.1mm and it looks good enough to me. Why? Well, for starters, I'm not a wargamer where people are constantly handling figures. Mine are never seen at closer than 12".
Note the guy on the right has been primed with one coat of Duplicolor Primer/Filler:


The 1st group I printed - all WITHOUT any supports (just to see if it would work - it did with a few more "zits" on them:

What I like is that these are real people from all walks of life and all shapes! The guy with the beard and hat doing the thumbs up reminds me of Charlie Daniels. I keep giggling when I see him.
Just for effect, I decided to put them in a crowd:

My comment about distance is spot on - up close, one of my R/M figures looks terrible painted. From a distance in the next pic it looks much better.


So there you have it. Right now I've got another batch of 15 totally different ones going. It will take 24 hours at the resolution I'm doing them at, but it is fun. Actually, it is memorizing to watch this thing go!